Call Forth A Millennium’s Worth Of Sealed Magic! [INFO]
INFO-JP033 幻の召喚神エクゾディアMaboroshi no Shoukanshin Exodia (The Phantom (God) Exodia Incarnate)
Level 10 DARK Spellcaster Fusion Effect Monster
ATK ? DEF 0
5 “Forbidden One” monsters
(1) This card on the field cannot be destroyed by your opponent’s card effects.
(2) Once per turn, if this card battles, during damage calculation: It gains ATK equal to your current LP.
(3) Once per turn, when a Spell/Trap Card or effect is activated (Quick effect): You can negate the activation.
(4) Once per turn, during the End Phase: You can Set 1 “Exodo” Spell/Trap or “Obliterate. ” directly from your Deck.
(5) Once per turn, during your Standby Phase: You lose 1000 LP.
Note: This card is named after the pack “Phantom God”, the reprint pack for the OCG that printed the pieces of Exodia into regular circulation.
INFO-JP053 千年の十字 Sennen no Juuji (Millennium Cross)
Normal Spell
(1) Take 5 “Forbidden One” Monster Cards from your hand, Deck, and/or face-up field and reveal them, then Special Summon 1 “The Phantom God Exodia Incarnate” from your Extra Deck, then shuffle all face-up Monster Cards you control into the Deck, except “Exodia” Monster Cards whose original Level is 10 or higher and “Millennium” Monster Cards, also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.
Note: The new theme here is based off of Simon’s cards in the video games and actions in the final arc of the manga.
INFO-JP001 千年の眠りから覚めし原人 Sennen no Nemuri kara Sameshi Genjin (The Caveman that Awoke after a Millennium)
Level 8 EARTH Beast-Warrior Effect Monster
ATK 2750
DEF 2500
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium” monster or 1 “Sengenjin” from your Deck to your hand.
(3) Cannot be destroyed by monster effects.
INFO-JP002 千年の宝を守りしゴーレム Sennen no Takara wo Mamorishi Golem (Golem that Guards the Millennium Treasures)
Level 6 EARTH Rock Effect Monster
ATK 2000
DEF 2200
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Temple of the Stone Slabs” from your Deck to your hand.
(3) The activation of your “Millennium Cross” cannot be negated.
INFO-JP003 千年王朝の盾 Sennen Ouchou no Tate (Shield of the Millennium Dynasty)
Level 5 EARTH Warrior Effect Monster
ATK 0
DEF 3000
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium Cross” from your Deck to your hand.
(3) Cannot be destroyed by Spell/Trap effects.
INFO-JP004 ミレニアムーン・メイデン Millenniumoon Maiden
Level 4 LIGHT Illusion Effect Monster
ATK 1500
DEF 1300
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, and if you do, your opponent cannot target Level 5 or higher Illusion and Spellcaster monsters you control with card effects this turn.
(3) If this card battles a monster, neither can be destroyed by that battle.
INFO-JP005 ミレニアム・アブソリューター Millennium Absoluter (Millennium Fiend Reflection)
Level 4 WIND Illusion Effect Monster
ATK 1300
DEF 1400
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.
(3) If this card battles a monster, neither can be destroyed by that battle.
INFO-JP054 石板の神殿 Sekiban no Shinden (Shrine of Wedju)
Field Spell Card
You can only use the (1)st effect of this card’s name each once per turn
(1) During your Main Phase: You can place 1 monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell, then you can place 1 “Millennium” monster or 1 “Sengenjin” from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If a face-up “Millennium” monster(s) and/or “Sengenjin” you control is destroyed by battle or effect, you can place it face-up in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY.
Note: Wedju is a misspelling of Wedj, an ancient Egyptian word for what we call Stele, stone slabs you inscribe things on.
INFO-JP055 魔神火焔砲 Exodo Blaze
Quick-Play Spell Card
(1) 1 Level 10 or higher monster you control with “Exodia” in its original name gains these effects.
● You can pay half your LP; you cannot activate other cards or their effects for the rest of this turn, also destroy as many cards in the Spell & Trap Zone as possible, then equip 5 “Forbidden One” monsters from your hand and/or Deck to this card as Equip Spells that give it 2000 ATK.
● If this card attacks a Defense Position monster, inflict piercing battle damage.
INFO-JP068 怒りの業火 エクゾード・フレイム Ikari no Gouka Exodo Flame (Raging Hellfire – Exodo Flame)
Normal Trap Card
You can only use the the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If you control a Level 10 or higher “Exodia” monster: Destroy all cards your opponent controls.
(2) If this card is in your GY, except during the turn it was sent there: You can banish it and activate 1 of these effects;
● Add 1 “Forbidden One” monster from your Deck or GY to your hand.
● Shuffle up to 5 “Forbidden One” monsters from your GY and/or banishment into the Deck.
NeoArkadia is the 2nd Number of “The Organization” and a primary article writer. They are also an administrator for the forum Neo Ark Cradle. You can also follow them at @neoarkadia24 on Twitter.
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